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Saturday, March 28, 2009

A Few Reasons Why OnLive might fail

OnLive, OnLive, the talk of GDC 09. "The Console Killer", "The Gaming Machine with no hardware needed" whatever they call it. To use OnLive for PC gaming you’ll only need the most basic of computers, while those looking to run it through their TV will make use of a “MicroConsole” that contains two USB ports an optical audio input, and an HDMI video port. The quality of the graphics will be dependent on your internet connection speed.
With a 1.5Mbps connection you’ll get “standard definition” visuals, while 5Mbps and above will give you access to 720p high def. Btw, where i live in Canada, it costs $40 dollars a month for a 1mbps connection and $50 for 5mbps.
One reason that this could be hell for some people is the download limit on most Isp's. Some are 40, some 60 and some more. Whatever is happening on screen will need to be downloaded from the OnLive servers, which equals bandwidth, which equals money that you have to pay. So At 5Mbps thats 2.145 gigs an hour. uh-oh. Not only are u using up ur limit when playing online, but you use it up during single player too.
Many places of the world can't even get a 1 GB connection. In Saudi, where one of my family friends live, its impossible to get more than 512kbs unless you use your whole paycheck just for your internet.
Obviously console makers will at the very beginning, completely try to shut OnLive out of the picture. They will rack up exclusives, and try not to let OnLive even get a start.
Okay, you have a decent connection, and your sister goes and watches a youtube video, or someone is downloading something. Now, your beautiful hi def hd system becomes a slide show! IN SINGLE PLAYER!

Oh and one last thing, onlive can only go up to 720p.. They are saying its gonna be good till 2022? Honestly, i have to play 720p till 2022? oh my, PS5 or whatever at 72,000p and im sitting on 720 LOL